Because it takes away something to the effect of 3/4 of their HP? Indeed, going by memory of two years ago, that's the input for Dizzy's Gamma Ray. If it weren't for damage scaling, that would actually OHKO anyone in the game. As it is, it's fucking huge damage if they don't dodge it.Lago PARANOIA wrote:I mean, fucking listen to yourself: QCB, HCF, QCF + Heavy + Dust to do one move. Why does it need to be that complicated?
And if they do, it leaves you open and without any Tension.
But yeah, for most characters, you actually want to use your Tension to Roman Cancel (cancelling from one move to another for better combos or to negate the recovery of a move that leaves you open, or to change your attack when your opponent dodges).
Yes, it requires some learning. This is a good thing. By comparison, Dead or Alive Reversal 2 is still reasonably fun, but as a beginner I learned how to beat the game by not attacking and just reversing everything (indeed, PvP matches tended to revolve around dashing about and standing still in attempts to lure attacks from each other, to reverse, and occasionally faking out with a throw, or suddenly blitzing with rapid-fire attacks from Kasumi or her clone).
Oh, and I hate all charge moves. I hated them in Street Fighter, I hated them in Mortal Kombat. Give me a quarter circle, half circle or dragon punch motion any day.
And with a Playstation controller, it's not so hard to do a dragon punch if you don't mind thumb blisters (protip: if you do mind them, you're weaksauce and should be ashamed). Just go towards, down, towards. It recognises that as the dragon punch due to starting with towards. Or you could roll your thumb across, to guarantee blistering.
But I bought a Street Fighter arcade deck for my PS2, personally, so whatever.