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Koumei
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Post by Koumei »

Lago PARANOIA wrote:I mean, fucking listen to yourself: QCB, HCF, QCF + Heavy + Dust to do one move. Why does it need to be that complicated?
Because it takes away something to the effect of 3/4 of their HP? Indeed, going by memory of two years ago, that's the input for Dizzy's Gamma Ray. If it weren't for damage scaling, that would actually OHKO anyone in the game. As it is, it's fucking huge damage if they don't dodge it.

And if they do, it leaves you open and without any Tension.

But yeah, for most characters, you actually want to use your Tension to Roman Cancel (cancelling from one move to another for better combos or to negate the recovery of a move that leaves you open, or to change your attack when your opponent dodges).

Yes, it requires some learning. This is a good thing. By comparison, Dead or Alive Reversal 2 is still reasonably fun, but as a beginner I learned how to beat the game by not attacking and just reversing everything (indeed, PvP matches tended to revolve around dashing about and standing still in attempts to lure attacks from each other, to reverse, and occasionally faking out with a throw, or suddenly blitzing with rapid-fire attacks from Kasumi or her clone).

Oh, and I hate all charge moves. I hated them in Street Fighter, I hated them in Mortal Kombat. Give me a quarter circle, half circle or dragon punch motion any day.

And with a Playstation controller, it's not so hard to do a dragon punch if you don't mind thumb blisters (protip: if you do mind them, you're weaksauce and should be ashamed). Just go towards, down, towards. It recognises that as the dragon punch due to starting with towards. Or you could roll your thumb across, to guarantee blistering.

But I bought a Street Fighter arcade deck for my PS2, personally, so whatever.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

I just suck at most fighting games. They tend to put too many "You must be at least THIS GOOD to play" and I get slaughtered by anyone with literally no chance whatsoever.

If I get slaughtered repeatedly, it's not fun and I stop playing. There's already something where I have to do stuff that sucks repeatedly to get good, it's called "real life".
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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Post by Surgo »

Adding on to before. Good, top-level Ky play (Accent Core): http://www.youtube.com/watch?v=tOtwOZyGF-s

(The first fight is Robo-Ky, the next two are Ky. Also appearing is Eddie's insane corner trap game.)


Charge isn't so bad with a square or octagonal restrictor. The tough part is teaching yourself to hold back or down all the time, even when you're doing something else.
Last edited by Surgo on Fri Feb 27, 2009 1:32 am, edited 1 time in total.
Lago PARANOIA
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Post by Lago PARANOIA »

And see, that's just bad game design. Aren't fighting games the most fun when played against another person? If it takes that much effort to learn how to play something when you're just passing by at the arcade then what's the incentive for someone who is just walking by to play the game? I gave Guilty Gear a try solely on the music and character designs.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Surgo »

You can number that one among the reasons that American arcades are an endangered species.

There's really no reason that a move that takes away a lot of health should have a complicated input. I've only ever seen a few moves where that reasoning was acceptable (Dhalsim's super in ST, can't think of any others). Smash Bros had the right idea.
Last edited by Surgo on Fri Feb 27, 2009 3:00 am, edited 1 time in total.
cthulhu
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Post by cthulhu »

Surgo wrote:

Charge isn't so bad with a square or octagonal restrictor. The tough part is teaching yourself to hold back or down all the time, even when you're doing something else.
Which the Xbox doesn't have stock yeah. Its very annoying ;P
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Post by Koumei »

I enjoy playing against the CPU, personally. But people should learn the game, then play competitively. So at the arcades, either get a friend to school you, or just play through 1P mode a few times. At home, well, it's really easy, especially with Survival mode and various Practice options (as well as the story modes). Personally I don't want a "noob" to even have a chance against an experienced player, and learning the game should provide such rewards as "Obliterating people of lesser skill and making for crazy-awesome looking high-end competitive matches".

I have watched SSB games before, and got bored reasonably quickly. Come to think of it the same happened when PLAYING them. Of course most of my interest there was beating Pokemon up (with other Pokemon), and in the new one I'd give Zero Suit Samus a try because, well, Zero Suit Samus. Do want.

Too easy to learn, not enough balance, and for a game that's primarily a fun game, "fun" gets switched off too much. Next time someone says "No items or random field events", punch them in the cock and play it properly.

Also, I once was good enough at SFA3 that I could play using my elbows and still reliably beat my friends. :3
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angelfromanotherpin
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Post by angelfromanotherpin »

On another note, I strongly recommend Cave Story: http://www.miraigamer.net/cavestory/
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Post by JonSetanta »

Been playing the Pokemon Pearl my girl bought for me.
About 2 days, during this flu relapse.

Got a fuckton of pokemans, favorites so far are Monferno, Buneary, Starly (and variants), Geodude (classic), and Zubat (only with plates and TM adjustments though. Fucking Bug and Ghost attack on a Poison/Flying)
Levels are around 25-28 for the best, namely those mentioned.

Still on a quest for Girafarig and Wooper. They've been used against me by trainers but I can't get to the regions yet.

How do I remove HM skills?!?
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Post by TavishArtair »

sigma999 wrote:How do I remove HM skills?!?
Removing HM skills requires a move deleter, which is found in Canalave City.

Girafarig is a pain to get in my experience, Wooper is not.
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Post by Lago PARANOIA »

Cave Story, while overall is supposed to be cute and humorous, has some shockingly depressing and dark elements to the story.

That fucking Doctor. I oughtta punch him in the dick.
Last edited by Lago PARANOIA on Mon Mar 02, 2009 11:38 pm, edited 1 time in total.
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Avoraciopoctules
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Post by Avoraciopoctules »

If we're bringing up dark freeware platformers, I heartily recommend Eversion. I recommend trying it without learning too much about the story and system beforehand.

http://zarat.us/tra/offline-games/eversion.html

And yes, Cave Story is pretty awesome. It's one of the few games that can be simultaneously frustratingly difficult and immensely fun. The secret ending was really hard to get, but well worth the trouble when I finally got through.

EDIT: Here's another pretty nice one, but it can be more than a little frustrating at times. I recommend using a guide if you get stuck for more than a few minutes.

http://www.mattmakesgames.com/showgame.php?id=13
Last edited by Avoraciopoctules on Tue Mar 03, 2009 4:55 am, edited 1 time in total.
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Maxus
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Post by Maxus »

This might be old news to some of you.

But someone wrote some awful Half-Life 2 Fanfiction. And then someone went and made a video out of it.

http://www.fanfiction.net/s/2945837/1/H ... nsequences

http://www.youtube.com/watch?v=OHxyZaZlaOs
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Roy »

I'm Deceased Crab! HUZZAH!

...

...No, not really. But I do find it amusing how many different games people have mentioned that they likely first heard about from him.

As for the Pokemons, the monkey is the best by far, both because there are so few other ways to get a fire type in the latest generation, and because Infernape actually has some very good coverage. Say... Flamethrower, Close Combat, Nasty Plot, and Grass Knot will hit a lot of things hard. Combine with an Expert Belt or Life Orb, just to jack it up more. You'll die in a hit or two, but you're fast so they might not get the chance.
zeruslord
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Post by zeruslord »

Eversion is scary as hell. Just saying.

Why did you DO this to me?!
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angelfromanotherpin
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Post by angelfromanotherpin »

zeruslord wrote:Eversion is scary as hell. Just saying.

Why did you DO this to me?!
Has it started talking to you yet?

Also, the perfect ending is awesome.
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Post by zeruslord »

I'm at 6-7, so it started a while ago. What really got me was when I took out the crappy headphones and started hearing the heartbeat.
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Avoraciopoctules
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Post by Avoraciopoctules »

angelfromanotherpin wrote: Also, the perfect ending is awesome.
Yes. Well worth however long the backtracking and wandering around searching for gems takes. I got the last of them at the same time some friends were visiting, and mentioning the game still brings back fond memories.
zeruslord wrote:Eversion is scary as hell. Just saying.

Why did you DO this to me?!
Things like this are meant to be shared. On that note:
http://www.studiotrophis.com/site/proje ... itechamber

Here's another one.
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Post by Judging__Eagle »

zeruslord wrote:Eversion is scary as hell. Just saying.

Why did you DO this to me?!
Man, both endings are cool, not scary. Not scary at all.

System Shock was kinda spooky, as was original Quake.

Resident Evil was frustrating, which pissed me off, and didn't scare me since the game was constantly breaking immersion for me.


Really, that's what I want in games. Immersion.

Fallout 3 did that to me this week.

I was walking around in the late afternoon (or early morning, I forget, and time is pretty fluid in that game, there's no race against the calender here), and was climbing up a hill to get a better view of my surroundings and spot any potential enemies that I might have to face in the next half hour of walking around the outer D.C. area.

However the glare of the sun kept me from seeing one pretty wide angle of the ground.

Then I raised my hand to block out the sun and reduce the light coming into my field of view, something that I do in real life when the sun is giving me glare when I'm looking in a direction that has the sun overhead. When nothing happened I realized that raising my hand wouldn't do anything, since I was in a game, and my meatspace hand couldn't affect the game-generated sunlight.

That is what I like my games to do. Trick me so well into believing that they are a real world. Quake did that, and got me spooked. Resident Evil didn't, and turned me into a probable life-time critic of the franchise.

Fallout 3 seriously has me hunkering down and running and crawling around. Regardless of the fact that I'm dragging along nearly every possible NPC companion (plus... 3 extra) with me, and all of them are covered in the heaviest armour and are packing more weapons than I can shake a stick at (some of them have as many as 3 ranged weapons and 1 melee, plus a mix of big guns). I don't "need" to be cautious, but the game world makes me still feel like I should be.

I don't have Fawkes yet, nor do I have Butch (but I can get Butch since I saved his mother from radroaches in the beging of the game), so my little "army" isn't as big as it can possibly be. I had Red and Shorty and Sticky, but they were all safely escorted back to Bigtown (with Red and Shorty now wearing power armour and toting chinese assault rifles to boot).
Last edited by Judging__Eagle on Mon Mar 09, 2009 3:55 pm, edited 1 time in total.
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Lago PARANOIA
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Post by Lago PARANOIA »

Koumei wrote:I enjoy playing against the CPU, personally. But people should learn the game, then play competitively. So at the arcades, either get a friend to school you, or just play through 1P mode a few times. At home, well, it's really easy, especially with Survival mode and various Practice options (as well as the story modes). Personally I don't want a "noob" to even have a chance against an experienced player, and learning the game should provide such rewards as "Obliterating people of lesser skill and making for crazy-awesome looking high-end competitive matches".
Why, exactly? Why do you need to feel completely superior to anyone else who plays the game? This isn't like Chess or Halo where groups are self-selecting. We're talking about arcade games here and if they weren't designed to appeal to as many people as possible then they'll just shrivel up to a small audience of 'hardcore' people.

Sadly, we may have already passed that point.
Too easy to learn, not enough balance, and for a game that's primarily a fun game, "fun" gets switched off too much. Next time someone says "No items or random field events", punch them in the cock and play it properly.
I hate that kind of mentality, too, and I also hate the imbalance of the characters in that game, too.

But do you realize that the whole 'no items or random field events' is something that the SHFGs impose on the game? That it was something how the game was not meant to be played? The whole reason for that is because SHFGs can't bear to stand the thought of people having any kind of edge on them, even if it's luck. So they turn it off and hog all of the advantages.
Also, I once was good enough at SFA3 that I could play using my elbows and still reliably beat my friends. :3
And that's precisely why people don't like hardcore gamers.
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Post by Koumei »

Trust me, I wasn't a hardcore gamer: I'd be LUCKY to beat the arcade mode on the easiest setting. I just played it enough to know how to perform the moves and to know "you can jump over fireballs". Seriously, my friends just didn't play much so only one of them thought to jump over fireballs instead of just turtling.

The feeling superior thing is just a nice perk - it's good to, every now and then, have SOMETHING to feel good about, and the best way to do that is by relativity: "that guy sucks, compared to him I'm awesome!" One day, the world won't need this: that'll be the day they start flying planes over the world, pouring opium vapours into the air. Everyone will feel good enough on that day that they won't need to make others feel bad.

But anyway, the main thing is that it doesn't matter who is playing Smash Brothers, I don't find it exciting to watch (or play). Watching high-end Guilty Gear puts me on the edge of my seat. It is awesome. Yes, it also looks and sounds better, but part of it is that, between the skilled, it looks so much better.

In other news, I can finally get my GG fix again, as I traded in a bunch of games I don't play any more to get GGXX#R secondhand. They make a killing on trade-ins, srsly.
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Post by Surgo »

Lago PARANOIA wrote:But do you realize that the whole 'no items or random field events' is something that the SHFGs impose on the game? That it was something how the game was not meant to be played? The whole reason for that is because SHFGs can't bear to stand the thought of people having any kind of edge on them, even if it's luck. So they turn it off and hog all of the advantages.
For the first half of Melee's life, one of the two coasts of the US exclusively had items on (the other didn't). Eventually, items-off became universal for whatever reason. It certainly wasn't always that way, even if it is the norm nowadays.

"How the game was meant to be played" is a bad argument in the best of times and here it's really bad because if the game wasn't meant to be played without items off too they wouldn't have included an item switch.
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Post by Koumei »

Well, except it adds balance (certain characters are only usable when items are switched on, so it doesn't become Fox Only, FINAL DESTINATION!), it makes ZERO SUIT SAMUS playable (and this can in actual fact win the argument, or indeed any argument, on its own) and it can make the game a little bit more interesting.

Really there's no good reason to switch them off. "I'm better in boring mode because Mewtwo can't pull a victory out of nowhere" is a terrible answer, and "I'm practising for a tourney" may seem like a good idea, until you remember it's a tournament for Smash Brothers.

In other news, I have my callous back already. To get back into practice I'm hammering away at Mission mode - with the added benefit of being able to unlock art and special character modes, as well as Kliff and Justice.
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Post by Surgo »

I'm talking about Melee, which doesn't have Zero Suit Samus...why would she be unplayable anyway? She's a pretty decent mid-tier character.

I really can't think of any tier switches in Melee when items get turned on. They benefit Fox significantly more than Mewtwo anyway, seeing as how Fox is the second-fastest character in the game and Mewtwo is one of the slowest (with an incredibly slow wavedash to boot). Actually, all the really fast characters are in the upper to top tier. I'm really not seeing how any balance gets added whatsoever. All those bottom-tier characters have crappy speeds and slow weapon-swinging animations. I really can't think of anyone who suddenly and magically becomes usable when items are on who isn't usable when they aren't.
Last edited by Surgo on Tue Mar 10, 2009 2:02 pm, edited 1 time in total.
Roy
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Post by Roy »

Mostly, when items get turned on it just turns into a contest of who can loot the fastest... regardless of how well the items actually work. It's annoying. And no, I don't play professionally. Still don't like items.
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